Think about the best team you’ve ever been on. The team that was the most collaborative, connected, and productive. How did it feel to be connected to something bigger and lose yourself in that moment? That feeling you just thought of is the most powerful business asset. Leaders stay awake at night trying to figure out how to create that feeling. Many of them believe it’s like your DNA – you either have it or not. But it’s not luck. It’s learned behaviors backed by science and intentionally developed and prioritized by leaders. Business leaders can learn how to “dial in” to the right behaviors and environment to put every person in a peak state of performance and innovation. The key is creating a foundation of psychology safety, vulnerability, truth-telling, and operationalized values. Research overwhelming supports this solution: 1) Over a two-year-study, Google found teams with the highest levels of psychology safety outperformed their goals by an average of 17%, while those with the lowest levels of psychology safety missed their goals by an average of 19%. 2) Harvard found over a 10-year study of 200 organizations that ones with a strong culture increased net income by 756% versus ones without it only increased by 1%. 3) Companies with highly engaged workforces outperform their peers by 147% in earnings per share After spending three years interviewing more than a thousand individuals, including leaders and teams in Fortune and Forbes Top 10 Workplaces, I’ve discovered specific strategies and activities any organization can do to quickly increase engagement, innovation and performance as well as build much stronger external relationships with prospects, clients, partners, and more. We’ll also play my breakthrough team building game (question/answer), Cards Against Mundanity (cardsagainstmundanity.com), in small groups to build deep relationships (in minutes) so attendees can experience everything we are discussing and see why it will work for them and their team/organization. Everyone will get a free copy of the game to use, along with additional materials.